My initial idea with score always gets changed and tweaked as I move along with the editing/finessing process.
Here are some films that inspired me on the score and sound side of things:
Always a favorite on every level:
Current Favorite - Mischa Rozerma is a genius!:
Just a bit of context on the scoring side of things: I was asked to work on another project and had very specific guidelines in terms of audio cues over specific sections of time. I was so eager to work on the project that I decided to work on this score even before there was sign off on the pitch. I finished the score in a day or two and send it to the boys Khalid and Jonathan at Next Level Pictures who I was going to work with on the spot. They loved the track but was informed that the pitch did not go through - I was bummed but immediately knew that the track could work for the [Fo'tis'ma] project that I had coming up.
People often ask how do I start a project. The simple answer; score. Before I even get thinking about the visuals - I work on getting the RIGHT score. I think its important to note here that my pieces have all been largely 'experimental/artistic/abstract' which helps when considering audio first. If I was working on a longer-form narrative piece I'd probably focus on story/edit first and then work the audio soon in after.
So I guess if I were to jot down my workflow, from concept to completion it would be something like this:
1. NOTEBOOK - Brainstorm Ideas
2. Search for Audio/Visual References [I do this all the time - not only when I'm working on projects]
3. Start scoring
4. Start editing to the score
5. Add visual effects/comps
6. Do VO [if required]
7. Add sound effects
8. NOTEBOOK - Write down revisions and things to tweak
9. Make revisions and Tweaks
10.Deliver
My biggest Advice would be to focus on getting the part that tells the 'story' the clearest/strongest.
For [Fo'tis'ma] this would be the VO look at the processing happening on that channel. The thing that really helps the VO is the growl/noise/distortion that I've added - giving the VO a little bit more of a punch - making it SLIGHTLY dirtier and grittier - It ALWAYS helps with giving the performance a little more character
Check the screengrab with the 'Trash plug in below'...the other grab is just to give an idea of how many tracks I'm using for the score/SFX and VO - typically if the project is big I'll have different sessions for each step. I'll start with the score - Import the final score track into a new [SFX/VO] session and then record the corresponding VO/SFX
Hope this helps

















































